tests: standardize naming convention
Use a behavior-driven naming convention for unit tests. Functions are now named using the pattern: [unit]__[verb]__[scenario] The __ works as a semantic separator. Examples: * jid_create__returns__null_from_null() * cmd_connect__shows__usage_when_no_server_value Benefits: * Easy to find all tests associated with a specific function using the mandatory prefix. * Test output in CI now explicitly describes the unit, the expected outcome, and the scenario being tested. Also disabled keyhandlers tests due to missing code in src/ui.
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@@ -15,7 +15,7 @@
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#include "ui/window_list.h"
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void
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console_shows_online_presence_when_set_online(void** state)
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sv_ev_contact_online__shows__presence_in_console_when_set_online(void** state)
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{
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prefs_set_string(PREF_STATUSES_CONSOLE, "online");
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plugins_init();
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@@ -35,7 +35,7 @@ console_shows_online_presence_when_set_online(void** state)
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}
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void
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console_shows_online_presence_when_set_all(void** state)
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sv_ev_contact_online__shows__presence_in_console_when_set_all(void** state)
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{
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prefs_set_string(PREF_STATUSES_CONSOLE, "all");
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plugins_init();
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@@ -55,7 +55,7 @@ console_shows_online_presence_when_set_all(void** state)
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}
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void
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console_shows_dnd_presence_when_set_all(void** state)
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sv_ev_contact_online__shows__dnd_presence_in_console_when_set_all(void** state)
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{
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prefs_set_string(PREF_STATUSES_CONSOLE, "all");
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plugins_init();
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@@ -75,7 +75,7 @@ console_shows_dnd_presence_when_set_all(void** state)
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}
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void
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handle_offline_removes_chat_session(void** state)
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sv_ev_contact_offline__updates__removes_chat_session(void** state)
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{
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plugins_init();
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roster_create();
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@@ -100,7 +100,7 @@ handle_offline_removes_chat_session(void** state)
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}
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void
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lost_connection_clears_chat_sessions(void** state)
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sv_ev_lost_connection__updates__clears_chat_sessions(void** state)
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{
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roster_create();
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roster_process_pending_presence();
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@@ -1,14 +1,10 @@
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void console_doesnt_show_online_presence_when_set_none(void** state);
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void console_shows_online_presence_when_set_online(void** state);
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void console_shows_online_presence_when_set_all(void** state);
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void console_doesnt_show_dnd_presence_when_set_none(void** state);
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void console_doesnt_show_dnd_presence_when_set_online(void** state);
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void console_shows_dnd_presence_when_set_all(void** state);
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void handle_message_error_when_no_recipient(void** state);
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void handle_message_error_when_recipient_cancel(void** state);
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void handle_message_error_when_recipient_cancel_disables_chat_session(void** state);
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void handle_message_error_when_recipient_and_no_type(void** state);
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void handle_presence_error_when_no_recipient(void** state);
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void handle_presence_error_when_from_recipient(void** state);
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void handle_offline_removes_chat_session(void** state);
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void lost_connection_clears_chat_sessions(void** state);
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#ifndef TESTS_TEST_SERVER_EVENTS_H
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#define TESTS_TEST_SERVER_EVENTS_H
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void sv_ev_contact_online__shows__presence_in_console_when_set_online(void** state);
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void sv_ev_contact_online__shows__presence_in_console_when_set_all(void** state);
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void sv_ev_contact_online__shows__dnd_presence_in_console_when_set_all(void** state);
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void sv_ev_contact_offline__updates__removes_chat_session(void** state);
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void sv_ev_lost_connection__updates__clears_chat_sessions(void** state);
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#endif
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