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cproof/tests/unittests/test_autoping.c
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tests: add autoping, helpers and XEP functional tests
- Add 15 unit tests for autoping logic (XEP-0199)
- Add 10 helper tests for refactoring validation
- Add Last Activity functional tests (XEP-0012)
- Add MUC affiliation/kick tests (XEP-0045)
2026-02-05 00:01:16 +03:00

442 lines
9.8 KiB
C

/*
* test_autoping.c
* Unit tests for autoping functionality (XEP-0199)
*
* Tests the autoping logic including:
* - Timer state management
* - Timeout checking
* - Connection state validation
*/
#include "prof_cmocka.h"
#include <stdlib.h>
#include <string.h>
#include <glib.h>
/*
* Since autoping functions use static variables and are tightly coupled
* to the connection and xmpp libraries, we test the logic patterns here
* rather than calling the actual functions.
*
* These tests validate the correctness of the autoping algorithm:
* - State machine for ping wait
* - Timeout calculation
* - Connection state checks
*/
/* Connection status enum (isolated from xmpp.h to avoid conflicts) */
typedef enum {
CONN_DISCONNECTED,
CONN_CONNECTED,
CONN_CONNECTING
} ConnStatus;
/* Test structure simulating autoping state */
typedef struct {
gboolean wait;
GTimer* timer;
int timeout_seconds;
ConnStatus conn_status;
} AutopingState;
static AutopingState*
autoping_state_new(void)
{
AutopingState* state = calloc(1, sizeof(AutopingState));
state->wait = FALSE;
state->timer = NULL;
state->timeout_seconds = 30;
state->conn_status = CONN_DISCONNECTED;
return state;
}
static void
autoping_state_free(AutopingState* state)
{
if (state) {
if (state->timer) {
g_timer_destroy(state->timer);
}
free(state);
}
}
/* Simulates iq_autoping_timer_cancel logic */
static void
autoping_cancel(AutopingState* state)
{
state->wait = FALSE;
if (state->timer) {
g_timer_destroy(state->timer);
state->timer = NULL;
}
}
/* Simulates ping send logic */
static gboolean
autoping_send(AutopingState* state)
{
if (state->conn_status != CONN_CONNECTED) {
return FALSE;
}
if (state->wait) {
/* Already waiting for pong */
return FALSE;
}
state->wait = TRUE;
if (state->timer) {
g_timer_destroy(state->timer);
}
state->timer = g_timer_new();
return TRUE;
}
/* Simulates iq_autoping_check logic */
typedef enum {
AUTOPING_OK,
AUTOPING_NOT_CONNECTED,
AUTOPING_NOT_WAITING,
AUTOPING_NO_TIMER,
AUTOPING_TIMEOUT
} AutopingCheckResult;
static AutopingCheckResult
autoping_check(AutopingState* state)
{
if (state->conn_status != CONN_CONNECTED) {
return AUTOPING_NOT_CONNECTED;
}
if (state->wait == FALSE) {
return AUTOPING_NOT_WAITING;
}
if (state->timer == NULL) {
return AUTOPING_NO_TIMER;
}
gdouble elapsed = g_timer_elapsed(state->timer, NULL);
unsigned long seconds_elapsed = (unsigned long)(elapsed * 1.0);
if (state->timeout_seconds > 0 && seconds_elapsed >= (unsigned long)state->timeout_seconds) {
return AUTOPING_TIMEOUT;
}
return AUTOPING_OK;
}
/* Simulates timer extend logic (reset timer on activity) */
static void
autoping_extend(AutopingState* state)
{
if (state->timer) {
g_timer_start(state->timer);
}
}
/*
* Test: autoping_cancel resets state correctly
*/
void
test_autoping_cancel_resets_state(void** state)
{
AutopingState* as = autoping_state_new();
as->conn_status = CONN_CONNECTED;
/* Setup: send a ping */
autoping_send(as);
assert_true(as->wait);
assert_non_null(as->timer);
/* Cancel should reset everything */
autoping_cancel(as);
assert_false(as->wait);
assert_null(as->timer);
autoping_state_free(as);
}
/*
* Test: autoping_send fails when disconnected
*/
void
test_autoping_send_fails_when_disconnected(void** state)
{
AutopingState* as = autoping_state_new();
as->conn_status = CONN_DISCONNECTED;
gboolean result = autoping_send(as);
assert_false(result);
assert_false(as->wait);
assert_null(as->timer);
autoping_state_free(as);
}
/*
* Test: autoping_send succeeds when connected
*/
void
test_autoping_send_succeeds_when_connected(void** state)
{
AutopingState* as = autoping_state_new();
as->conn_status = CONN_CONNECTED;
gboolean result = autoping_send(as);
assert_true(result);
assert_true(as->wait);
assert_non_null(as->timer);
autoping_state_free(as);
}
/*
* Test: autoping_send returns false if already waiting
*/
void
test_autoping_send_fails_if_already_waiting(void** state)
{
AutopingState* as = autoping_state_new();
as->conn_status = CONN_CONNECTED;
/* First send succeeds */
gboolean result1 = autoping_send(as);
assert_true(result1);
/* Second send fails - already waiting */
gboolean result2 = autoping_send(as);
assert_false(result2);
autoping_state_free(as);
}
/*
* Test: autoping_check returns NOT_CONNECTED when disconnected
*/
void
test_autoping_check_not_connected(void** state)
{
AutopingState* as = autoping_state_new();
as->conn_status = CONN_DISCONNECTED;
AutopingCheckResult result = autoping_check(as);
assert_int_equal(result, AUTOPING_NOT_CONNECTED);
autoping_state_free(as);
}
/*
* Test: autoping_check returns NOT_WAITING when not waiting for pong
*/
void
test_autoping_check_not_waiting(void** state)
{
AutopingState* as = autoping_state_new();
as->conn_status = CONN_CONNECTED;
as->wait = FALSE;
AutopingCheckResult result = autoping_check(as);
assert_int_equal(result, AUTOPING_NOT_WAITING);
autoping_state_free(as);
}
/*
* Test: autoping_check returns NO_TIMER when timer is null
*/
void
test_autoping_check_no_timer(void** state)
{
AutopingState* as = autoping_state_new();
as->conn_status = CONN_CONNECTED;
as->wait = TRUE;
as->timer = NULL;
AutopingCheckResult result = autoping_check(as);
assert_int_equal(result, AUTOPING_NO_TIMER);
autoping_state_free(as);
}
/*
* Test: autoping_check returns OK when within timeout
*/
void
test_autoping_check_ok_within_timeout(void** state)
{
AutopingState* as = autoping_state_new();
as->conn_status = CONN_CONNECTED;
as->timeout_seconds = 30;
autoping_send(as);
/* Immediately after send, should be OK */
AutopingCheckResult result = autoping_check(as);
assert_int_equal(result, AUTOPING_OK);
autoping_state_free(as);
}
/*
* Test: autoping_check returns OK when timeout is 0 (disabled)
*/
void
test_autoping_check_ok_when_timeout_disabled(void** state)
{
AutopingState* as = autoping_state_new();
as->conn_status = CONN_CONNECTED;
as->timeout_seconds = 0; /* Disabled */
autoping_send(as);
AutopingCheckResult result = autoping_check(as);
assert_int_equal(result, AUTOPING_OK);
autoping_state_free(as);
}
/*
* Test: timer extend resets the timer
*/
void
test_autoping_timer_extend_resets_timer(void** state)
{
AutopingState* as = autoping_state_new();
as->conn_status = CONN_CONNECTED;
autoping_send(as);
/* Wait a tiny bit */
g_usleep(10000); /* 10ms */
gdouble elapsed_before = g_timer_elapsed(as->timer, NULL);
/* Extend should reset timer */
autoping_extend(as);
gdouble elapsed_after = g_timer_elapsed(as->timer, NULL);
/* After extend, elapsed time should be very small */
assert_true(elapsed_after < elapsed_before);
assert_true(elapsed_after < 0.005); /* Less than 5ms */
autoping_state_free(as);
}
/*
* Test: timer extend does nothing when timer is null
*/
void
test_autoping_timer_extend_noop_without_timer(void** state)
{
AutopingState* as = autoping_state_new();
as->timer = NULL;
/* Should not crash */
autoping_extend(as);
assert_null(as->timer);
autoping_state_free(as);
}
/*
* Test: pong received cancels wait state
*/
void
test_autoping_pong_received_cancels_wait(void** state)
{
AutopingState* as = autoping_state_new();
as->conn_status = CONN_CONNECTED;
/* Send ping */
autoping_send(as);
assert_true(as->wait);
/* Simulate pong received - calls cancel */
autoping_cancel(as);
assert_false(as->wait);
assert_null(as->timer);
autoping_state_free(as);
}
/*
* Test: multiple pings can be sent after pong received
*/
void
test_autoping_can_send_after_pong(void** state)
{
AutopingState* as = autoping_state_new();
as->conn_status = CONN_CONNECTED;
/* First ping */
gboolean result1 = autoping_send(as);
assert_true(result1);
/* Pong received */
autoping_cancel(as);
/* Second ping should succeed */
gboolean result2 = autoping_send(as);
assert_true(result2);
autoping_state_free(as);
}
/*
* Test: connection status changes affect behavior
*/
void
test_autoping_respects_connection_state_changes(void** state)
{
AutopingState* as = autoping_state_new();
/* Start disconnected */
as->conn_status = CONN_DISCONNECTED;
assert_false(autoping_send(as));
/* Connect */
as->conn_status = CONN_CONNECTED;
assert_true(autoping_send(as));
/* Disconnect - check should handle gracefully */
as->conn_status = CONN_DISCONNECTED;
AutopingCheckResult result = autoping_check(as);
assert_int_equal(result, AUTOPING_NOT_CONNECTED);
autoping_state_free(as);
}
/*
* Test: timeout with very short timeout value
*/
void
test_autoping_timeout_detection(void** state)
{
AutopingState* as = autoping_state_new();
as->conn_status = CONN_CONNECTED;
as->timeout_seconds = 1; /* 1 second timeout */
autoping_send(as);
/* Immediately should be OK */
AutopingCheckResult result1 = autoping_check(as);
assert_int_equal(result1, AUTOPING_OK);
/* Manipulate timer to simulate timeout */
/* We can't easily wait 1 second in a unit test, so we test the logic */
/* by checking that elapsed time is calculated correctly */
gdouble elapsed = g_timer_elapsed(as->timer, NULL);
assert_true(elapsed < 1.0);
autoping_state_free(as);
}