conn: add state checking API

New boolean functions:
  xmpp_conn_is_connecting()
  xmpp_conn_is_connected()
  xmpp_conn_is_disconnected()

These functions are backported from UnrealEngine project.
This commit is contained in:
Dmitry Podgorny
2020-01-07 22:08:54 +02:00
parent 17f79cbbb8
commit 2272681ea2
3 changed files with 37 additions and 0 deletions

View File

@@ -1002,6 +1002,37 @@ int xmpp_conn_is_secured(xmpp_conn_t * const conn)
return conn->secured && !conn->tls_failed && conn->tls != NULL ? 1 : 0;
}
/**
* @return TRUE if connection is in connecting state and FALSE otherwise
*
* @ingroup Connections
*/
int xmpp_conn_is_connecting(xmpp_conn_t * const conn)
{
return conn->state == XMPP_STATE_CONNECTING ? 1 : 0;
}
/**
* @return TRUE if connection is in connected state and FALSE otherwise
*
* @ingroup Connections
*/
int xmpp_conn_is_connected(xmpp_conn_t * const conn)
{
return conn->state == XMPP_STATE_CONNECTED ? 1 : 0;
}
/**
* @return TRUE if connection is in disconnected state and FALSE otherwise
*
* @ingroup Connections
*/
int xmpp_conn_is_disconnected(xmpp_conn_t * const conn)
{
return conn->state == XMPP_STATE_DISCONNECTED ? 1 : 0;
}
/* timed handler for cleanup if normal disconnect procedure takes too long */
static int _disconnect_cleanup(xmpp_conn_t * const conn,
void * const userdata)