Apply coding style

Regards https://github.com/profanity-im/profanity/issues/1396
This commit is contained in:
Michael Vetter
2020-07-07 09:43:28 +02:00
parent 66f9a6b721
commit 9b55f2dec0
214 changed files with 19572 additions and 17582 deletions

View File

@@ -1,73 +1,78 @@
#include <glib.h>
#include <stdarg.h>
#include <string.h>
#include <stddef.h>
#include <setjmp.h>
#include <cmocka.h>
#include <glib.h>
#include <setjmp.h>
#include <stdarg.h>
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include "xmpp/contact.h"
void contact_in_group(void **state)
void
contact_in_group(void** state)
{
GSList *groups = NULL;
GSList* groups = NULL;
groups = g_slist_append(groups, strdup("somegroup"));
PContact contact = p_contact_new("bob@server.com", "bob", groups, "both",
"is offline", FALSE);
"is offline", FALSE);
gboolean result = p_contact_in_group(contact, "somegroup");
assert_true(result);
p_contact_free(contact);
// g_slist_free(groups);
// g_slist_free(groups);
}
void contact_not_in_group(void **state)
void
contact_not_in_group(void** state)
{
GSList *groups = NULL;
GSList* groups = NULL;
groups = g_slist_append(groups, strdup("somegroup"));
PContact contact = p_contact_new("bob@server.com", "bob", groups, "both",
"is offline", FALSE);
"is offline", FALSE);
gboolean result = p_contact_in_group(contact, "othergroup");
assert_false(result);
p_contact_free(contact);
// g_slist_free(groups);
// g_slist_free(groups);
}
void contact_name_when_name_exists(void **state)
void
contact_name_when_name_exists(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
"is offline", FALSE);
const char *name = p_contact_name_or_jid(contact);
const char* name = p_contact_name_or_jid(contact);
assert_string_equal("bob", name);
p_contact_free(contact);
}
void contact_jid_when_name_not_exists(void **state)
void
contact_jid_when_name_not_exists(void** state)
{
PContact contact = p_contact_new("bob@server.com", NULL, NULL, "both",
"is offline", FALSE);
"is offline", FALSE);
const char *jid = p_contact_name_or_jid(contact);
const char* jid = p_contact_name_or_jid(contact);
assert_string_equal("bob@server.com", jid);
p_contact_free(contact);
}
void contact_string_when_name_exists(void **state)
void
contact_string_when_name_exists(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
"is offline", FALSE);
char *str = p_contact_create_display_string(contact, "laptop");
char* str = p_contact_create_display_string(contact, "laptop");
assert_string_equal("bob (laptop)", str);
@@ -75,12 +80,13 @@ void contact_string_when_name_exists(void **state)
free(str);
}
void contact_string_when_name_not_exists(void **state)
void
contact_string_when_name_not_exists(void** state)
{
PContact contact = p_contact_new("bob@server.com", NULL, NULL, "both",
"is offline", FALSE);
"is offline", FALSE);
char *str = p_contact_create_display_string(contact, "laptop");
char* str = p_contact_create_display_string(contact, "laptop");
assert_string_equal("bob@server.com (laptop)", str);
@@ -88,12 +94,13 @@ void contact_string_when_name_not_exists(void **state)
free(str);
}
void contact_string_when_default_resource(void **state)
void
contact_string_when_default_resource(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
"is offline", FALSE);
char *str = p_contact_create_display_string(contact, "__prof_default");
char* str = p_contact_create_display_string(contact, "__prof_default");
assert_string_equal("bob", str);
@@ -101,140 +108,148 @@ void contact_string_when_default_resource(void **state)
free(str);
}
void contact_presence_offline(void **state)
void
contact_presence_offline(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
"is offline", FALSE);
const char *presence = p_contact_presence(contact);
const char* presence = p_contact_presence(contact);
assert_string_equal("offline", presence);
p_contact_free(contact);
}
void contact_presence_uses_highest_priority(void **state)
void
contact_presence_uses_highest_priority(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
"is offline", FALSE);
Resource *resource10 = resource_new("resource10", RESOURCE_ONLINE, NULL, 10);
Resource *resource20 = resource_new("resource20", RESOURCE_CHAT, NULL, 20);
Resource *resource30 = resource_new("resource30", RESOURCE_AWAY, NULL, 30);
Resource *resource1 = resource_new("resource1", RESOURCE_XA, NULL, 1);
Resource *resource2 = resource_new("resource2", RESOURCE_DND, NULL, 2);
Resource* resource10 = resource_new("resource10", RESOURCE_ONLINE, NULL, 10);
Resource* resource20 = resource_new("resource20", RESOURCE_CHAT, NULL, 20);
Resource* resource30 = resource_new("resource30", RESOURCE_AWAY, NULL, 30);
Resource* resource1 = resource_new("resource1", RESOURCE_XA, NULL, 1);
Resource* resource2 = resource_new("resource2", RESOURCE_DND, NULL, 2);
p_contact_set_presence(contact, resource10);
p_contact_set_presence(contact, resource20);
p_contact_set_presence(contact, resource30);
p_contact_set_presence(contact, resource1);
p_contact_set_presence(contact, resource2);
const char *presence = p_contact_presence(contact);
const char* presence = p_contact_presence(contact);
assert_string_equal("away", presence);
p_contact_free(contact);
}
void contact_presence_chat_when_same_prioroty(void **state)
void
contact_presence_chat_when_same_prioroty(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
"is offline", FALSE);
Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
const char *presence = p_contact_presence(contact);
const char* presence = p_contact_presence(contact);
assert_string_equal("chat", presence);
p_contact_free(contact);
}
void contact_presence_online_when_same_prioroty(void **state)
void
contact_presence_online_when_same_prioroty(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
"is offline", FALSE);
Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
const char *presence = p_contact_presence(contact);
const char* presence = p_contact_presence(contact);
assert_string_equal("online", presence);
p_contact_free(contact);
}
void contact_presence_away_when_same_prioroty(void **state)
void
contact_presence_away_when_same_prioroty(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
"is offline", FALSE);
Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
const char *presence = p_contact_presence(contact);
const char* presence = p_contact_presence(contact);
assert_string_equal("away", presence);
p_contact_free(contact);
}
void contact_presence_xa_when_same_prioroty(void **state)
void
contact_presence_xa_when_same_prioroty(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
"is offline", FALSE);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
const char *presence = p_contact_presence(contact);
const char* presence = p_contact_presence(contact);
assert_string_equal("xa", presence);
p_contact_free(contact);
}
void contact_presence_dnd(void **state)
void
contact_presence_dnd(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
"is offline", FALSE);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_dnd);
const char *presence = p_contact_presence(contact);
const char* presence = p_contact_presence(contact);
assert_string_equal("dnd", presence);
p_contact_free(contact);
}
void contact_subscribed_when_to(void **state)
void
contact_subscribed_when_to(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "to",
"is offline", FALSE);
"is offline", FALSE);
gboolean result = p_contact_subscribed(contact);
@@ -243,10 +258,11 @@ void contact_subscribed_when_to(void **state)
p_contact_free(contact);
}
void contact_subscribed_when_both(void **state)
void
contact_subscribed_when_both(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
"is offline", FALSE);
gboolean result = p_contact_subscribed(contact);
@@ -255,10 +271,11 @@ void contact_subscribed_when_both(void **state)
p_contact_free(contact);
}
void contact_not_subscribed_when_from(void **state)
void
contact_not_subscribed_when_from(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "from",
"is offline", FALSE);
"is offline", FALSE);
gboolean result = p_contact_subscribed(contact);
@@ -267,10 +284,11 @@ void contact_not_subscribed_when_from(void **state)
p_contact_free(contact);
}
void contact_not_subscribed_when_no_subscription_value(void **state)
void
contact_not_subscribed_when_no_subscription_value(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
"is offline", FALSE);
gboolean result = p_contact_subscribed(contact);
@@ -279,10 +297,11 @@ void contact_not_subscribed_when_no_subscription_value(void **state)
p_contact_free(contact);
}
void contact_not_available(void **state)
void
contact_not_available(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
"is offline", FALSE);
gboolean result = p_contact_is_available(contact);
@@ -291,16 +310,17 @@ void contact_not_available(void **state)
p_contact_free(contact);
}
void contact_not_available_when_highest_priority_away(void **state)
void
contact_not_available_when_highest_priority_away(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
"is offline", FALSE);
Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 20);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 20);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
@@ -314,16 +334,17 @@ void contact_not_available_when_highest_priority_away(void **state)
p_contact_free(contact);
}
void contact_not_available_when_highest_priority_xa(void **state)
void
contact_not_available_when_highest_priority_xa(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
"is offline", FALSE);
Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 20);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 20);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
@@ -337,16 +358,17 @@ void contact_not_available_when_highest_priority_xa(void **state)
p_contact_free(contact);
}
void contact_not_available_when_highest_priority_dnd(void **state)
void
contact_not_available_when_highest_priority_dnd(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
"is offline", FALSE);
Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 20);
Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 20);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
@@ -360,16 +382,17 @@ void contact_not_available_when_highest_priority_dnd(void **state)
p_contact_free(contact);
}
void contact_available_when_highest_priority_online(void **state)
void
contact_available_when_highest_priority_online(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
"is offline", FALSE);
Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 20);
Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 20);
Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
@@ -383,16 +406,17 @@ void contact_available_when_highest_priority_online(void **state)
p_contact_free(contact);
}
void contact_available_when_highest_priority_chat(void **state)
void
contact_available_when_highest_priority_chat(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
"is offline", FALSE);
Resource *resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource *resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 20);
Resource *resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource *resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource *resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 20);
Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);