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cleanup: Map test files according to structure in src
For example cmd_account() is located in src/command/cmd_funcs.c. The unit test was located in tests/unittests/test_cmd_account.c. Let's move it to a subdirectory like tests/unittests/command/test_cmd_account.c to correpsond to the same structure.
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118
tests/unittests/event/test_server_events.c
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118
tests/unittests/event/test_server_events.c
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#include "prof_cmocka.h"
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#include <stdlib.h>
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#include <string.h>
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#include <glib.h>
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#include "event/server_events.h"
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#include "xmpp/xmpp.h"
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#include "xmpp/roster_list.h"
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#include "xmpp/chat_session.h"
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#include "config/preferences.h"
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#include "ui/ui.h"
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#include "ui/stub_ui.h"
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#include "xmpp/muc.h"
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#include "plugins/plugins.h"
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#include "ui/window_list.h"
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void
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console_shows_online_presence_when_set_online(void** state)
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{
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prefs_set_string(PREF_STATUSES_CONSOLE, "online");
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plugins_init();
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roster_create();
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roster_process_pending_presence();
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char* barejid = "test1@server";
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roster_add(barejid, "bob", NULL, "both", FALSE);
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Resource* resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10);
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expect_memory(ui_contact_online, barejid, barejid, sizeof(barejid));
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expect_memory(ui_contact_online, resource, resource, sizeof(resource));
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expect_value(ui_contact_online, last_activity, NULL);
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sv_ev_contact_online(barejid, resource, NULL, NULL);
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roster_destroy();
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}
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void
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console_shows_online_presence_when_set_all(void** state)
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{
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prefs_set_string(PREF_STATUSES_CONSOLE, "all");
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plugins_init();
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roster_create();
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roster_process_pending_presence();
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char* barejid = "test1@server";
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roster_add(barejid, "bob", NULL, "both", FALSE);
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Resource* resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10);
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expect_memory(ui_contact_online, barejid, barejid, sizeof(barejid));
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expect_memory(ui_contact_online, resource, resource, sizeof(resource));
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expect_value(ui_contact_online, last_activity, NULL);
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sv_ev_contact_online(barejid, resource, NULL, NULL);
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roster_destroy();
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}
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void
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console_shows_dnd_presence_when_set_all(void** state)
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{
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prefs_set_string(PREF_STATUSES_CONSOLE, "all");
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plugins_init();
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roster_create();
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roster_process_pending_presence();
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char* barejid = "test1@server";
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roster_add(barejid, "bob", NULL, "both", FALSE);
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Resource* resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10);
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expect_memory(ui_contact_online, barejid, barejid, sizeof(barejid));
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expect_memory(ui_contact_online, resource, resource, sizeof(resource));
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expect_value(ui_contact_online, last_activity, NULL);
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sv_ev_contact_online(barejid, resource, NULL, NULL);
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roster_destroy();
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}
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void
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handle_offline_removes_chat_session(void** state)
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{
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plugins_init();
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roster_create();
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roster_process_pending_presence();
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chat_sessions_init();
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char* barejid = "friend@server.chat.com";
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char* resource = "home";
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roster_add(barejid, "bob", NULL, "both", FALSE);
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Resource* resourcep = resource_new(resource, RESOURCE_ONLINE, NULL, 10);
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roster_update_presence(barejid, resourcep, NULL);
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chat_session_recipient_active(barejid, resource, FALSE);
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ProfConsoleWin* console = g_new0(ProfConsoleWin, 1);
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will_return(win_create_console, &console->window);
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wins_init();
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sv_ev_contact_offline(barejid, resource, NULL);
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ChatSession* session = chat_session_get(barejid);
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assert_null(session);
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roster_destroy();
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chat_sessions_clear();
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}
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void
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lost_connection_clears_chat_sessions(void** state)
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{
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roster_create();
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roster_process_pending_presence();
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chat_sessions_init();
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chat_session_recipient_active("bob@server.org", "laptop", FALSE);
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chat_session_recipient_active("steve@server.org", "mobile", FALSE);
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expect_any_cons_show_error();
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sv_ev_lost_connection();
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ChatSession* session1 = chat_session_get("bob@server.org");
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ChatSession* session2 = chat_session_get("steve@server.org");
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assert_null(session1);
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assert_null(session2);
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}
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14
tests/unittests/event/test_server_events.h
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14
tests/unittests/event/test_server_events.h
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void console_doesnt_show_online_presence_when_set_none(void** state);
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void console_shows_online_presence_when_set_online(void** state);
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void console_shows_online_presence_when_set_all(void** state);
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void console_doesnt_show_dnd_presence_when_set_none(void** state);
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void console_doesnt_show_dnd_presence_when_set_online(void** state);
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void console_shows_dnd_presence_when_set_all(void** state);
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void handle_message_error_when_no_recipient(void** state);
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void handle_message_error_when_recipient_cancel(void** state);
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void handle_message_error_when_recipient_cancel_disables_chat_session(void** state);
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void handle_message_error_when_recipient_and_no_type(void** state);
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void handle_presence_error_when_no_recipient(void** state);
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void handle_presence_error_when_from_recipient(void** state);
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void handle_offline_removes_chat_session(void** state);
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void lost_connection_clears_chat_sessions(void** state);
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