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WIP - /statuses command options
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106
tests/test_server_events.c
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106
tests/test_server_events.c
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#include <stdarg.h>
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#include <stddef.h>
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#include <setjmp.h>
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#include <cmocka.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glib.h>
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#include "server_events.h"
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#include "roster_list.h"
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#include "config/preferences.h"
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#include "ui/ui.h"
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#include "ui/mock_ui.h"
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void console_doesnt_show_online_presence_when_set_none(void **state)
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{
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mock_cons_show_contact_online();
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stub_ui_chat_win_contact_online();
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prefs_set_string(PREF_STATUSES_CONSOLE, "none");
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roster_init();
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roster_add("test1@server", "bob", NULL, "both", FALSE);
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Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10, "caps");
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handle_contact_online("test1@server", resource, NULL);
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roster_clear();
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}
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void console_shows_online_presence_when_set_online(void **state)
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{
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mock_cons_show_contact_online();
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stub_ui_chat_win_contact_online();
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prefs_set_string(PREF_STATUSES_CONSOLE, "online");
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roster_init();
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roster_add("test1@server", "bob", NULL, "both", FALSE);
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Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10, "caps");
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PContact contact = roster_get_contact("test1@server");
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expect_cons_show_contact_online(contact, resource, NULL);
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handle_contact_online("test1@server", resource, NULL);
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roster_clear();
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}
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void console_shows_online_presence_when_set_all(void **state)
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{
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mock_cons_show_contact_online();
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stub_ui_chat_win_contact_online();
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prefs_set_string(PREF_STATUSES_CONSOLE, "all");
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roster_init();
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roster_add("test1@server", "bob", NULL, "both", FALSE);
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Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10, "caps");
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PContact contact = roster_get_contact("test1@server");
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expect_cons_show_contact_online(contact, resource, NULL);
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handle_contact_online("test1@server", resource, NULL);
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roster_clear();
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}
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void console_doesnt_show_dnd_presence_when_set_none(void **state)
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{
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mock_cons_show_contact_online();
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stub_ui_chat_win_contact_online();
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prefs_set_string(PREF_STATUSES_CONSOLE, "none");
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roster_init();
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roster_add("test1@server", "bob", NULL, "both", FALSE);
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Resource *resource = resource_new("resource", RESOURCE_DND, NULL, 10, "caps");
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handle_contact_online("test1@server", resource, NULL);
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roster_clear();
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}
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void console_doesnt_show_dnd_presence_when_set_online(void **state)
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{
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mock_cons_show_contact_online();
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stub_ui_chat_win_contact_online();
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prefs_set_string(PREF_STATUSES_CONSOLE, "online");
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roster_init();
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roster_add("test1@server", "bob", NULL, "both", FALSE);
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Resource *resource = resource_new("resource", RESOURCE_DND, NULL, 10, "caps");
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handle_contact_online("test1@server", resource, NULL);
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roster_clear();
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}
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void console_shows_dnd_presence_when_set_all(void **state)
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{
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mock_cons_show_contact_online();
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stub_ui_chat_win_contact_online();
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prefs_set_string(PREF_STATUSES_CONSOLE, "all");
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roster_init();
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roster_add("test1@server", "bob", NULL, "both", FALSE);
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Resource *resource = resource_new("resource", RESOURCE_ONLINE, NULL, 10, "caps");
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PContact contact = roster_get_contact("test1@server");
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expect_cons_show_contact_online(contact, resource, NULL);
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handle_contact_online("test1@server", resource, NULL);
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roster_clear();
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}
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