Files
profanity/tests/unittests/xmpp/test_contact.c
Michael Vetter e81435be06 tests: standardize naming convention
Use a behavior-driven naming convention for unit tests.

Functions are now named using the pattern: [unit]__[verb]__[scenario]
The __ works as a semantic separator.

Examples:
* jid_create__returns__null_from_null()
* cmd_connect__shows__usage_when_no_server_value

Benefits:
* Easy to find all tests associated with a specific function using the
  mandatory prefix.
* Test output in CI now explicitly describes the unit, the expected
  outcome, and the scenario being tested.

Also disabled keyhandlers tests due to missing code in src/ui.
2026-02-28 12:41:33 +01:00

429 lines
14 KiB
C

#include <glib.h>
#include <string.h>
#include "prof_cmocka.h"
#include <stdlib.h>
#include "xmpp/contact.h"
void
p_contact_in_group__is__true_when_in_group(void** state)
{
GSList* groups = NULL;
groups = g_slist_append(groups, g_strdup("somegroup"));
PContact contact = p_contact_new("bob@server.com", "bob", groups, "both",
"is offline", FALSE);
gboolean result = p_contact_in_group(contact, "somegroup");
assert_true(result);
p_contact_free(contact);
// g_slist_free(groups);
}
void
p_contact_in_group__is__false_when_not_in_group(void** state)
{
GSList* groups = NULL;
groups = g_slist_append(groups, g_strdup("somegroup"));
PContact contact = p_contact_new("bob@server.com", "bob", groups, "both",
"is offline", FALSE);
gboolean result = p_contact_in_group(contact, "othergroup");
assert_false(result);
p_contact_free(contact);
// g_slist_free(groups);
}
void
p_contact_name_or_jid__returns__name_when_exists(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
const char* name = p_contact_name_or_jid(contact);
assert_string_equal("bob", name);
p_contact_free(contact);
}
void
p_contact_name_or_jid__returns__jid_when_name_not_exists(void** state)
{
PContact contact = p_contact_new("bob@server.com", NULL, NULL, "both",
"is offline", FALSE);
const char* jid = p_contact_name_or_jid(contact);
assert_string_equal("bob@server.com", jid);
p_contact_free(contact);
}
void
p_contact_create_display_string__returns__name_and_resource_when_name_exists(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
char* str = p_contact_create_display_string(contact, "laptop");
assert_string_equal("bob (laptop)", str);
p_contact_free(contact);
g_free(str);
}
void
p_contact_create_display_string__returns__jid_and_resource_when_name_not_exists(void** state)
{
PContact contact = p_contact_new("bob@server.com", NULL, NULL, "both",
"is offline", FALSE);
char* str = p_contact_create_display_string(contact, "laptop");
assert_string_equal("bob@server.com (laptop)", str);
p_contact_free(contact);
g_free(str);
}
void
p_contact_create_display_string__returns__name_when_default_resource(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
char* str = p_contact_create_display_string(contact, "__prof_default");
assert_string_equal("bob", str);
p_contact_free(contact);
g_free(str);
}
void
p_contact_presence__returns__offline_when_no_resources(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
const char* presence = p_contact_presence(contact);
assert_string_equal("offline", presence);
p_contact_free(contact);
}
void
p_contact_presence__returns__highest_priority_presence(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
Resource* resource10 = resource_new("resource10", RESOURCE_ONLINE, NULL, 10);
Resource* resource20 = resource_new("resource20", RESOURCE_CHAT, NULL, 20);
Resource* resource30 = resource_new("resource30", RESOURCE_AWAY, NULL, 30);
Resource* resource1 = resource_new("resource1", RESOURCE_XA, NULL, 1);
Resource* resource2 = resource_new("resource2", RESOURCE_DND, NULL, 2);
p_contact_set_presence(contact, resource10);
p_contact_set_presence(contact, resource20);
p_contact_set_presence(contact, resource30);
p_contact_set_presence(contact, resource1);
p_contact_set_presence(contact, resource2);
const char* presence = p_contact_presence(contact);
assert_string_equal("away", presence);
p_contact_free(contact);
}
void
p_contact_presence__returns__chat_when_same_priority(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
const char* presence = p_contact_presence(contact);
assert_string_equal("chat", presence);
p_contact_free(contact);
}
void
p_contact_presence__returns__online_when_same_priority(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
const char* presence = p_contact_presence(contact);
assert_string_equal("online", presence);
p_contact_free(contact);
}
void
p_contact_presence__returns__away_when_same_priority(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
const char* presence = p_contact_presence(contact);
assert_string_equal("away", presence);
p_contact_free(contact);
}
void
p_contact_presence__returns__xa_when_same_priority(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
const char* presence = p_contact_presence(contact);
assert_string_equal("xa", presence);
p_contact_free(contact);
}
void
p_contact_presence__returns__dnd(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_dnd);
const char* presence = p_contact_presence(contact);
assert_string_equal("dnd", presence);
p_contact_free(contact);
}
void
p_contact_subscribed__is__true_when_to(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "to",
"is offline", FALSE);
gboolean result = p_contact_subscribed(contact);
assert_true(result);
p_contact_free(contact);
}
void
p_contact_subscribed__is__true_when_both(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "both",
"is offline", FALSE);
gboolean result = p_contact_subscribed(contact);
assert_true(result);
p_contact_free(contact);
}
void
p_contact_subscribed__is__false_when_from(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, "from",
"is offline", FALSE);
gboolean result = p_contact_subscribed(contact);
assert_false(result);
p_contact_free(contact);
}
void
p_contact_subscribed__is__false_when_no_subscription_value(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
gboolean result = p_contact_subscribed(contact);
assert_false(result);
p_contact_free(contact);
}
void
p_contact_is_available__is__false_when_offline(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
gboolean result = p_contact_is_available(contact);
assert_false(result);
p_contact_free(contact);
}
void
p_contact_is_available__is__false_when_highest_priority_away(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 20);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
gboolean result = p_contact_is_available(contact);
assert_false(result);
p_contact_free(contact);
}
void
p_contact_is_available__is__false_when_highest_priority_xa(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 20);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
gboolean result = p_contact_is_available(contact);
assert_false(result);
p_contact_free(contact);
}
void
p_contact_is_available__is__false_when_highest_priority_dnd(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 20);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
gboolean result = p_contact_is_available(contact);
assert_false(result);
p_contact_free(contact);
}
void
p_contact_is_available__is__true_when_highest_priority_online(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 20);
Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 10);
Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
gboolean result = p_contact_is_available(contact);
assert_true(result);
p_contact_free(contact);
}
void
p_contact_is_available__is__true_when_highest_priority_chat(void** state)
{
PContact contact = p_contact_new("bob@server.com", "bob", NULL, NULL,
"is offline", FALSE);
Resource* resource_online = resource_new("resource_online", RESOURCE_ONLINE, NULL, 10);
Resource* resource_chat = resource_new("resource_chat", RESOURCE_CHAT, NULL, 20);
Resource* resource_away = resource_new("resource_away", RESOURCE_AWAY, NULL, 10);
Resource* resource_xa = resource_new("resource_xa", RESOURCE_XA, NULL, 10);
Resource* resource_dnd = resource_new("resource_dnd", RESOURCE_DND, NULL, 10);
p_contact_set_presence(contact, resource_online);
p_contact_set_presence(contact, resource_chat);
p_contact_set_presence(contact, resource_away);
p_contact_set_presence(contact, resource_xa);
p_contact_set_presence(contact, resource_dnd);
gboolean result = p_contact_is_available(contact);
assert_true(result);
p_contact_free(contact);
}