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Use a behavior-driven naming convention for unit tests. Functions are now named using the pattern: [unit]__[verb]__[scenario] The __ works as a semantic separator. Examples: * jid_create__returns__null_from_null() * cmd_connect__shows__usage_when_no_server_value Benefits: * Easy to find all tests associated with a specific function using the mandatory prefix. * Test output in CI now explicitly describes the unit, the expected outcome, and the scenario being tested. Also disabled keyhandlers tests due to missing code in src/ui.
41 lines
2.5 KiB
C
41 lines
2.5 KiB
C
#ifndef TESTS_TEST_ROSTER_LIST_H
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#define TESTS_TEST_ROSTER_LIST_H
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void roster_get_contacts__returns__empty_list_when_none_added(void** state);
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void roster_get_contacts__returns__one_element(void** state);
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void roster_get_contacts__returns__correct_first_element(void** state);
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void roster_get_contacts__returns__two_elements(void** state);
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void roster_get_contacts__returns__correct_first_and_second_elements(void** state);
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void roster_get_contacts__returns__three_elements(void** state);
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void roster_get_contacts__returns__correct_first_three_elements(void** state);
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void roster_add__updates__adds_once_when_called_twice_at_beginning(void** state);
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void roster_add__updates__adds_once_when_called_twice_in_middle(void** state);
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void roster_add__updates__adds_once_when_called_twice_at_end(void** state);
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void roster_contact_autocomplete__returns__first_exists(void** state);
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void roster_contact_autocomplete__returns__second_exists(void** state);
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void roster_contact_autocomplete__returns__third_exists(void** state);
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void roster_contact_autocomplete__returns__null_when_no_match(void** state);
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void roster_contact_autocomplete__returns__null_on_empty_roster(void** state);
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void roster_contact_autocomplete__returns__second_when_two_match(void** state);
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void roster_contact_autocomplete__returns__fifth_when_multiple_match(void** state);
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void roster_contact_autocomplete__returns__first_when_two_match_and_reset(void** state);
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void roster_get_groups__returns__empty_for_no_group(void** state);
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void roster_get_groups__returns__one_group(void** state);
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void roster_get_groups__returns__two_groups(void** state);
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void roster_get_groups__returns__three_groups(void** state);
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void roster_update__updates__adding_two_groups(void** state);
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void roster_update__updates__removing_one_group(void** state);
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void roster_update__updates__removing_two_groups(void** state);
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void roster_update__updates__removing_three_groups(void** state);
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void roster_update__updates__two_new_groups(void** state);
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void roster_remove__updates__contact_groups(void** state);
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void roster_add__updates__different_groups(void** state);
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void roster_add__updates__same_groups(void** state);
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void roster_add__updates__overlapping_groups(void** state);
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void roster_remove__updates__remaining_in_group(void** state);
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void roster_get_display_name__returns__nickname_when_exists(void** state);
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void roster_get_display_name__returns__barejid_when_nickname_empty(void** state);
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void roster_get_display_name__returns__barejid_when_not_exists(void** state);
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#endif
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