fix(ui): gate redraw on suspend flag to stop bleed-through over editor
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The editor rewrite (async g_child_watch) dropped the background_mode
guard that paused the main loop while an external editor (e.g. nano)
runs. ui_update/ui_resize/ui_redraw instead self-guarded on isendwin(),
which is unreliable: any doupdate() during the editor session (e.g. the
readline redisplay after the alt+c keypress) clears it, after which the
~10Hz main-loop ui_update() repaints the status bar, chat window and
input pad over the editor. The most visible artifact is the per-minute
status-bar clock digit bleeding through onto the editor screen.

Track suspension explicitly with a ui_suspended flag set in
ui_suspend()/ui_resume() and gate ui_update/ui_resize/ui_redraw on it
(kept alongside isendwin() for the shutdown/closed-screen case). The
flag stays TRUE for the whole editor session regardless of isendwin
flapping, so nothing repaints over the editor.
This commit is contained in:
2026-05-27 16:19:34 +03:00
parent 72f4f186da
commit f5fdc85324

View File

@@ -54,6 +54,7 @@
static int inp_size;
static gboolean perform_resize = FALSE;
static gboolean ui_suspended = FALSE;
static GTimer* ui_idle_time;
static WINDOW* main_scr;
@@ -120,8 +121,8 @@ ui_sigwinch_handler(int sig)
void
ui_update(void)
{
// UI is suspended
if (isendwin()) {
// UI is suspended (editor active) or the screen is closed
if (ui_suspended || isendwin()) {
return;
}
@@ -179,6 +180,7 @@ ui_reset_idle_time(void)
void
ui_suspend(void)
{
ui_suspended = TRUE;
inp_suspend();
endwin();
}
@@ -186,6 +188,7 @@ ui_suspend(void)
void
ui_resume(void)
{
ui_suspended = FALSE;
refresh();
inp_resume();
}
@@ -193,8 +196,8 @@ ui_resume(void)
void
ui_resize(void)
{
// UI is suspended
if (isendwin()) {
// UI is suspended (editor active) or the screen is closed
if (ui_suspended || isendwin()) {
return;
}
@@ -216,8 +219,8 @@ ui_resize(void)
void
ui_redraw(void)
{
// UI is suspended
if (isendwin()) {
// UI is suspended (editor active) or the screen is closed
if (ui_suspended || isendwin()) {
return;
}