fix(ui): reclaim pad by dead space instead of absolute height #135

Manually merged
jabber.developer merged 2 commits from fix/pad-dead-space-reclaim into master 2026-06-24 16:23:14 +00:00

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@@ -43,7 +43,7 @@
#include "ai/ai_client.h"
static const int PAD_MIN_HEIGHT = 100;
static const int PAD_THRESHOLD = 12000; // above buffer cap (~9000): reclaims dead pad space, never fires while scrolling
static const int PAD_DEAD_SPACE_LIMIT = 2000; // reclaim once the pad holds this much dead space (cursor past live buffer); size-independent, so it never fires while scrolling
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Review

why it "it never fires while scrolling"?

why it "it never fires while scrolling"?
static gboolean _in_redraw = FALSE;
static void
@@ -56,9 +56,10 @@ _win_ensure_pad_capacity(ProfWin* window, WINDOW* win, int lines_needed)
int cur_height = getmaxy(win);
int cur_width = getmaxx(win);
if (lines_needed >= cur_height - 1) {
// If we are getting too large, trigger a redraw to clean up old lines
// but only if we are not already in a redraw process.
if (window && cur_height >= PAD_THRESHOLD && !_in_redraw) {
// redraw to reclaim dead pad space (cursor far past live buffer, e.g. a long
// append-only session); dead space never accrues while scrolling, only here
int dead = window ? getcury(win) - window->layout->buffer->lines : 0;
if (window && dead > PAD_DEAD_SPACE_LIMIT && !_in_redraw) {
win_redraw(window);
} else {
// resize to required lines + some buffer for next messages